2D Toolkit Forum

2D Toolkit => Releases => Topic started by: unikronsoftware on September 08, 2014, 05:19:30 pm

Title: 2D Toolkit 2.5 beta 2
Post by: unikronsoftware on September 08, 2014, 05:19:30 pm
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.4/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new

Bug fixes and improvements
Title: Re: 2D Toolkit 2.5 beta 2
Post by: TekuStudios on September 08, 2014, 06:38:59 pm
What was exactly the attach point bug? We use them intensely and, although we haven't experienced any issues so far, it would be nice to know what this update fixes.

Do you recommend to upgrade to this latest version once it's a stable release, or should we stick to the previous one (v2.4) since we will keep using Unity 4.3.3? We do not use tk2d UI features, which seems to be the main focus of this new ver.
Title: Re: 2D Toolkit 2.5 beta 2
Post by: unikronsoftware on September 08, 2014, 06:46:36 pm
Stick with what works :)

The attach point stuff patch is safe to update in isolation. (tk2dSpriteAttachPoint.cs)  It removes a gc allocation in there, its a small alloc so it may not be a problem for you.
Title: Re: 2D Toolkit 2.5 beta 2
Post by: TekuStudios on September 08, 2014, 06:47:46 pm
Will stick with current stable ver. then.

Thanks!
Title: Re: 2D Toolkit 2.5 beta 2
Post by: Pformadisa on October 14, 2014, 10:43:43 am
We will try to follow it.
Title: Re: 2D Toolkit 2.5 beta 2
Post by: collectivemass on October 22, 2014, 08:47:24 pm
"iOS workaround for Unity bug" Would you mind elaborating on this one please?
Title: Re: 2D Toolkit 2.5 beta 2
Post by: unikronsoftware on October 29, 2014, 03:55:51 pm
It was a workaround for tk2dUI text input where Unity behaved differently on iOS compared to all other platforms.
Title: Re: 2D Toolkit 2.5 beta 2
Post by: CEngmann on December 25, 2014, 01:10:37 pm
How I can go about implementing this 'tk2dTextMesh can now be resized in the viewport when word wrap is enabled' feature?
I have a conversation box that displays the assigned text one character at a time (typewriter effect) yet it always seems to overlap and exceed the bounds of the box, how can I resize the text so it SHRINKS when its exceeded the box's bounds?
Title: Re: 2D Toolkit 2.5 beta 2
Post by: achooley on January 11, 2015, 01:31:42 pm
Hi. I was started by Unity3d 5 beta and see this
"Non-convex MeshColliders with non-kinematic Rigidbodies are no longer supported in Unity 5.0."
Title: Re: 2D Toolkit 2.5 beta 2
Post by: Finnegan on February 09, 2015, 02:07:14 pm
Could you please add "Uncompressed_NoAlpha" for Sprite collection?

Hunting for accidental semi-transparent pixels is tedious, so I added this option to tk2d sources. Still will be great to have it "natively".

Thank you!