2D Toolkit Forum
2D Toolkit => FAQs => Topic started by: unikronsoftware on February 06, 2012, 09:30:29 pm
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The built in shaders do not support a global tint value - they use vertex colors to tint individual sprites while still maintaining good draw call count. Use the attached shaders when you need a global tint value, for example, to fake a day-night cycle.