Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kirb

Pages: [1] 2 3
1
Support / Re: 2D Toolkit No Longer Supported?
« on: September 09, 2019, 12:45:46 am »
Can confirm that it appears to be working in 2019.2.4f1 without showstopping issues, thus far.

2
Support / Re: 2D Toolkit No Longer Supported?
« on: August 31, 2019, 05:31:18 am »
Oof, going to update our project to 2019.2 for the much improved garbage collection, so this is a worrying thread title, haha. 2DTK still has the absolute best frame-by-frame animation workflow in Unity, so I'll be pretty sad to see it go; and I'm grateful for all the work that's been done!

Has anyone else had any success/issues upgrading to 2019.2? I'm assuming the biggest issue has already been resolved with the prefab updates; but hopefully there aren't any showstopping issues.

3
Releases / Re: 2D Toolkit 2.5.8.16
« on: May 06, 2019, 09:33:42 am »
Awesome; thanks a ton for the official release!

4
Support / Re: Issues with Unity 2018
« on: March 05, 2019, 11:00:34 am »
Thanks; it's a big relief to know that the fix is working!

5
Support / Re: Issues with Unity 2018
« on: February 13, 2019, 01:23:53 am »
Judging by the comments in that tracker, it doesn't seem to be entirely fixed. (Unless the issue that was blocking 2DTK is fixed?) Although it appears like somebody has posted some sort of workaround.

What a horrifying project-breaking bug, lol. It really needs to be a priority for unity, I feel like it'd break a lot more than just 2DTK on our project.

6
Support / Re: Issues with Unity 2018
« on: January 10, 2019, 02:11:51 am »
Thanks for the update; it's lucky that our team hadn't updated the project to 2018.3 yet, although we'll need to update to 2019.1+ soon. Hope you're able to find a solution.

7
Support / Animation Collection in relation to Sprite Collections/Atlases
« on: January 07, 2019, 02:30:52 am »
Quick question; I couldn't find it anywhere else.

I have a large amount of Sprite Collections for enemy animations; and I separate all of the enemies by area into separate collections.

However; I've been using a single Animation Library for all enemy animations. My question is this:

Are all the atlases of the animations in the Animation Library being loaded, which would defeat the point of me separating the animations in the first place? Should I be separating all of the sprite animations as well? Or are only the atlases that are actually being used by the animation I'm using, being loaded?

8
Support / Re: Issues with Unity 2018
« on: December 14, 2018, 09:39:17 pm »
@ultdev

Was this resolved/confirmed? Our project is still on 2018.1 and want to update; but we deal with so many spritesheets that the idea of having to manually set up sprites is a bit frightening.

9
Releases / Re: 2D Toolkit 2.5.8.9
« on: April 08, 2018, 09:05:13 am »
The polygon collider for tilemaps is experimental; has anyone tried it out and had any issues with it?

10
Support / Re: Sprite Effects/Shaders
« on: February 02, 2018, 01:22:04 am »
@edb

I've tried a few different ones that work quite nicely; unfortunately they generally only work with Unity sprites or 3D meshes.

If you ever happen to find an easier or plug-and-play shader method to generate a nice outline or glow around *animated* 2DTK sprites, please let me know.
From what I've read there's a few methods, but none that don't require a pretty significant amount of work, as far as I can tell.

It would be fantastic if 2DTK could use the Sprite Renderer as an alternative to the 2DTK Renderer, but I believe Unity hasn't exposed enough for him to integrate them (or at least, as of mid-2017, perhaps that's changed now!?). It would be ideal though, because then we could use a lot of the bells and whistles that Sprite Renderers enjoy while keeping stuff like 2DTK's much superior animation workflow and other features.

11
Releases / Re: 2D Toolkit 2.5.8
« on: April 20, 2017, 09:55:09 am »
Fantastic, thanks.

12
Support / Re: Animated tiles and a suggestion
« on: August 03, 2016, 11:09:33 pm »
Ah, dang. Yeah, that's probably it; I'm using the most recent version.

13
Support / Re: Importing Small Assets?
« on: August 03, 2016, 11:08:02 pm »
Strange! I'll see if I can manage to reproduce somehow.

14
Support / Importing Small Assets?
« on: August 02, 2016, 04:18:32 am »
Strangely, upon finally updating to the latest version of 2DTK, and adding tilemaps with multiple materials (for animation), I'm coming across an issue where Unity is constantly 'Importing Small Assets' whenever I'm dealing with scenes that contain tilemaps. I'm not sure if it's just a coincidence or not; but I'm not quite sure what else could be causing it to reimport assets so often. Could tilemaps with multiple materials be causing this behavior?

15
Support / Re: Animated tiles and a suggestion
« on: August 02, 2016, 03:17:56 am »
No dice? Could there be some missing code in the OP? As far as I can tell, I had pasted the lines appropriately.

Pages: [1] 2 3