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Messages - Kurius

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1
Support / How to force screen size
« on: March 25, 2015, 03:42:57 pm »
Hi,
I'm collaborating with a vendor who wants to put my game on their device, but they want to display their own custom vertical menu bar to the right of my game, on the right side of the screen.  Their menu bar uses their own custom code (it does not use Unity).  The vendor's device has a resolution of 1024x600.  They're asking me to force my game to fit a resolution of 976x600, so that their menu bar can appear next to my game in the region of 976 to 1024.  I've tried messing with the tk2dcamera Normalized View Port Rect settings, but the vendor's menu bar isn't showing up for some reason.  Yet the vendor's menu bar shows up next to other people's games who have not used Unity to make their games.
Any guidance would be much appreciated.
Thanks

2
Support / Re: Crash on Import with Latest Versions
« on: June 28, 2014, 04:32:43 am »
Actually your suggestion in a different post, did the trick!  ;D
I simply opened a blank new project in Unity, then went to the 2Dtoolkit menu -> Preferences, and unchecked Auto Rebuild!  Then I opened up my project and Unity started up successfully!
Thanks again!

3
Support / Re: Crash on Import with Latest Versions
« on: June 27, 2014, 02:40:35 pm »
Yes I tried that force DirectX11.  I starting to think the problem is that I don't have a dedicated graphics card.  I only have an integrated graphics card.  Nevertheless, I think this issue occurs when 2Dtoolkit tries to run SpriteCollectionBuilder upon Unity starting up.  Is there any way around this?  Perhaps prevent SpriteCollectionBuilder from automatically running, then execute it manually later, after my project successfully loads in Unity?  Thanks

4
Support / Re: Crash on Import with Latest Versions
« on: June 27, 2014, 01:33:40 am »
This is STILL an issue  :(
I created my game on a Mac.  Now I'm trying to transfer my game to a PC running Win8.  Unity hangs on "Hold On: Importing Small Assets". 

Here are my stats…
2Dtoolkit version: 2.4.0
Unity version: 4.3.4
PC…
Brand: Lenovo T410
OS: Windows 8 Pro (64bit)
Processor: Intel Core i5 M540 @2.53GHz
RAM: 4GB
Graphics Card: Intel integrated graphics

5
Releases / Re: 2D Toolkit 2.4.0
« on: March 19, 2014, 05:26:08 am »
And Unity 5 was just announced!
Thanks for mentioning that! Awesome!

6
Releases / Re: 2D Toolkit 2.4.0
« on: March 16, 2014, 03:08:49 am »
Thank you!!!

7
Releases / Re: 2D Toolkit 2.4 beta 1
« on: January 28, 2014, 05:54:52 pm »
Awesome!

Question...
Will these new advanced colliders and negative scaling, allow me to successfully flip a complex GameObject from a positive X scale to a negative X scale?  Currently in Unity there is a bug that causes colliders AND joints to get mangled and resized erroneously when trying to flip on the X axis.
Thanks

8
Support / Unity 4.3 vs 2Dtoolkit
« on: November 12, 2013, 07:46:41 pm »
@unikronsoftware with much respect, I innocently ask.....

What are the pros/cons of Unity 4.3 vs 2Dtoolkit ?
In other words, what is the advantage of using 2Dtoolkit in Unity 4.3 ?
Thank you

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