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Messages - DannyB

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1
Support / iOS 8 Issues
« on: September 03, 2014, 01:33:46 pm »
Hey everybody,

Has anyone started adjusting their tk2d game to iOS 8?
I just received screenshots for my game on iOS 8 and everything is a mess... Specifically, things are not positioned where they should be.

If anyone can share tips or their experience, it will be great.

2
Releases / Re: 2D Toolkit 2.4 beta 3
« on: March 10, 2014, 01:26:03 pm »
Unikron - what would everybody do without you to fix Unity's faults...
I am going to apply this to my almost-in-the-appstore games, as I have no choice - must have this Apply() fix.

3
Releases / Re: 2D Toolkit 2.4 beta 1
« on: February 11, 2014, 03:37:57 pm »
So, problem.
Using tk2d 2.3.3 I just noticed Unity started leaking memory every time I press play. So if I understand correctly, this PNG unloader is a part of 2.4 branch yes? So, I need to either avoid PNG atlases with 2.3.3 or use the 2.4 beta?

4
Releases / Re: 2D Toolkit 2.4 beta 1
« on: February 10, 2014, 06:40:16 pm »
Understood, thanks.

5
Releases / Re: 2D Toolkit 2.4 beta 1
« on: February 10, 2014, 06:21:30 pm »
Hey - what is this PNG unloader exactly?
Do I need to take special care when using PNG atlases? I intend to use them almost exclusively.

6
Releases / Re: 2D Toolkit 2.4 beta 1
« on: January 29, 2014, 12:19:16 pm »
We will most likely email you, we don't know anything about paletted textures, to tell the truth.
Hey, why mail... keep the discussion public, we are curious :)

7
Releases / Re: 2D Toolkit 2.4 beta 1
« on: January 28, 2014, 06:02:52 pm »
This is great! Going to test the scriptable atlases.
Had a quick look at the docs and the syntax looks crisp and clear.

8
Support / Re: Unity 4.3 vs 2Dtoolkit
« on: November 19, 2013, 09:54:58 pm »
#1 reason to buy 2dtoolkit? The support. Seriously, the support guy/team behind unikron is awesome. He answers the most off-topic questions ever and even tells you how to improve or offers a better way to do things.

I totally agree. Its hard to argue with 641 reviews and an average of 5 star rating...

But it will still take time until Unity's 2D support will be as solid and feature-complete as 2D Toolkit, and even then, I know Unikron will adjust the kit and provide us with even more cool stuff.

I imagine for example, when the Unity atlas will be advanced enough, then 2D Toolkit will use it instead + provide us with a "migrate" button to switch from tk2d atlas to Unity atlas.

9
Releases / Re: 2D Toolkit 2.3 beta 1
« on: November 12, 2013, 02:43:00 pm »
Unity 4.3 has been released 15 minutes ago now. Go download :D I'll wait with installing till I have 2D toolkit 2.3 (final version) as well though...
Here we go again... I still have stretch marks from my 3.5 to 4.x upgrade...

10
Releases / Re: 2D Toolkit 2.3 beta 1
« on: November 11, 2013, 08:28:59 am »
you are my best asset publisher. you support within hours, your asset still works great with Flash addon, you are proactive that you prepare your asset before 4.3 is released, you continuously add new features to your asset like tile, gui components.

thanks for being in asset store.

Well said. I second that.

11
Releases / Re: 2D Toolkit 2.3 beta 1
« on: November 10, 2013, 06:39:47 am »
PNG Atlas is here! Thats a celebration all by itself.
That thing about 100 pixels per meter makes me a little worried as I got very used to that 1x1 ratio...

12
Support / Re: Z position influences draw calls
« on: July 23, 2013, 10:33:10 pm »
Well... no, I guess I cannot force Z order by collection, as the objects overlap, the Z order is kind of important to be kept based on the position of the object, rather than its collection affiliation.

This is a screenshot.
Tiles on the left-top-front are closer to the camera, so Z has a lot of meaning here.

13
Support / Re: An incredibly noob question cencerning atlases
« on: July 23, 2013, 10:24:56 pm »
This would be awesome!
Assuming the memory consumption does not increase too much.
Loading time, I can sacrifice.

Voted in Trello.

14
Support / Re: Z position influences draw calls
« on: July 23, 2013, 10:00:59 pm »
Hmm... thats annoying.
Controlling the instantiation order will require significant changes in my code.

Do you know why is this happening? I could not find anything in the Unity docs or by googling.

I have about 80 draw calls instead of what should be around 8.
I am wondering if this is worth optimizing at all, but in any case, I am curious to understand this phenomenon.

15
Support / Re: An incredibly noob question cencerning atlases
« on: July 23, 2013, 08:40:29 pm »
You and me both...
To me it was a very frustrating realization that for iOS - my primary target platform - you only deal with those extremely useless PVRTC compressed textures.

The only other good trick I can tell you works great, is the sprite dicing in the collection editor.
This way you can save more space per atlas, especially when you have non rectangular images or big images.

Besides that, its a balance of weight vs. quality.

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