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Topics - pbaker

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Showcase / Stunt Star: The Hollywood Years - Universal app for iOS
« on: October 11, 2012, 01:01:28 am »
Hi,

I'm Paul the Technical Director (and sole programmer) from a little indie called Three Phase Interactive. Our first game "Stunt Star: The Hollywood Years" has just been released on iOS, with Android/PC/Mac coming soon. Let me know what you think!



Relive the life of a Hollywood stuntman as it flashes before his eyes. Crash, explode, catch on fire, crash and crash again before finally you succeed... then it?s on to the next stunt until at last you come to his final leap.

[youtube]http://www.youtube.com/watch?v=_Kv1QxTSQHI[/youtube]

App Store: http://itunes.apple.com/app/id539777182
Facebook: http://www.facebook.com/StuntStar

GENUINE PHYSICS-BASED STUNT GAME
Set the ramp angle and manage your speed and in-air balance to land the jump

FAIL GLORIOUSLY
Hey, whatever doesn't kill you makes you stronger, right?

IMPRESSIVE VEHICLE LIST
Unlock and master 16 vehicles from bikes to monster trucks, each with their own unique characteristics

EXTENSIVE ADDON SYSTEM
Equip addons to improve your performance. 15 to mix and match including nitrous, anti mono, ejector seats and vehicle chute for rapid braking

OVER THE TOP STUNTS AND LEVEL DESIGN
Overcome obstacles including flying helicopters, moving traffic and windmills to pull off insane stunts and please the movie director

HUGE NUMBER OF STUNTS TO MASTER
70 levels await across three worlds with more levels, worlds, vehicles and addons coming soon

REPLAYABILITY
Return to levels you?ve beaten and use your addons and unlocked vehicles to find alternative solutions and improve your score

UNIVERSAL AND iCLOUD SUPPORT
Universal App for iPhone, iPad and iPod touch. iCloud support saves your progress across all your devices.


2
Support / Mesh.CreateVBO Frame Rate Spikes
« on: May 29, 2012, 12:15:25 pm »
Hi,

I'm getting frame rate spikes in some areas and solidly bad frame rate in others due to Mesh.CreateVBO (according to the Unity profiler) on iPad 1, similar to:
http://forum.unity3d.com/threads/118723-Huge-performance-loss-in-Mesh.CreateVBO-for-dynamic-meshes-IOS
Any ideas on how to solve this when using 2D Toolkit?

I'm using Unity 3.5.2 and 2D Toolkit 1.57 final + patch 1 (thinking I might upgrade to see if that helps).
Thanks

Paul

3
Support / What files should be added to version control?
« on: February 24, 2012, 03:38:44 am »
Hi,

I was wondering what files you recommend adding to version control? It seems like sprite collection atlas textures can be left out as they are re-generated locally if a source sprite changes after a "get latest".
Thanks

Paul

4
FAQs / Replacing the atlas texture with one saved out of PVRTexTool
« on: February 22, 2012, 04:42:08 am »
Hi,

Unity supports PVR textures exported from the PVRTexTool, so I was wondering how I would get the 2D Toolkit to use an atlas texture that I've compressed to PVR? i.e. Commit in a sprite collection, open the atlas in PVRTextTool, save out as a PVR, then use this texture in game. The reason why I want to do this is the PVRTexTool produces much better quality for textures with alpha than the default Unity PVR compression.
Thanks

Paul

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