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Topics - Michoko

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1
Support / Customizing Tile Palette
« on: June 18, 2017, 01:08:26 pm »
Hello,

I currently have some tiles and my character animation frames in the same sprites collection (which I suppose is pretty standard). However, my character is bigger than the tiles, and has a good number of animation frames. So my tiles palette appears pretty scattered (because it uses the biggest tile size as the reference), and it actually contains many tiles which I will never use to build my levels, as they are the character frames.

So my question is: is it the best practice? Or do generally people put character animations in a separate collection, so the animations and tiles don't mix up in the tile palette?

In case I do things properly, I think it would be great to add a checkbox for every sprite in the sprite collections, something like "exclude from tile palette". That way, we could keep clean tile palettes which don't contain useless sprites for map building. Thank you! :)

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Support / Use SPrite Renderer for 2DTK sprites
« on: June 17, 2017, 04:18:23 pm »
Hello,

I'm enjoying 2D Toolkit so far, so thank you for this great asset! However, I may have found a showstopper today. Indeed, I really want to use this asset: https://www.assetstore.unity3d.com/en/#!/content/69765 (SpriteToParticles, which adds very cool particle effects to sprites). Unfortunately, I just realized this asset is not compatible, as it requires a Sprite Renderer. If I have to mix Unity native sprites and 2DTK sprites, using separate atlases, I think I'll lose all the benefits of a centralized solution, and may as well go the Unity route completely.

I strongly believe 2DTK should follow Unity best practices and latest features, so it remains pluggable with other assets of the Unity ecosystem (and I'm sure you share this view). I read a few times that people requested the use of Sprite Renderer in 2DTK, but this feature didn't seem mature enough at this time. Is it, now? Do you have plans to implement anytime soon?

Thank you very much for your reply. :)

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