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Messages - unikronsoftware

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1
Support / Re: Issues with Unity 2018
« on: February 14, 2019, 07:15:02 PM »
I'm going to investigate this  on the weekend, and will confirm either way. I just had an email from UNity support saying its been fixed. Fingers crossed it sorts this issue out.

2
Support / Re: Issues with Unity 2018
« on: February 03, 2019, 08:05:09 PM »
@mangoecean
Yes and yes.

I haven't released it officially as there are known issues - once you rebuild the atls you'll need to reload the scene to see changes, etc. Drop me an email to support and I will get you a copy. I have to stress that you should keep a backup copy of your project before updating...

3
Support / Re: Issues with Unity 2018
« on: January 29, 2019, 10:40:21 PM »
I've had a response back from Unity, and its a bug that hasn't yet been fixed (even in 2019)
https://issuetracker.unity3d.com/issues/prefabs-references-are-lost-when-modifying-prefab


I have been trying various workarounds to try and get a different solution - but as it stands, the rebuild works correctly but in scene references get broken due to the above. Anyone desperate for a fix - I would recommend importing our temp fix, but it still causes major issues (i.e. you need to reload the scene to see changes) as of right now.

Edit: I should add they are not broken, but they are broken in the viewport and in the inspector until the scene is reloaded, or a script recompile is triggered... Net result = not a great result, but its not broken.

4
Support / Re: Issues with Unity 2018
« on: January 22, 2019, 10:10:45 PM »
Obligatory daily update.
Found a bug in Unity 2018.3. Reported to Unity, hopefully there is an easy workaround, as if this works then we have a fix (fingers crossed!)

5
Support / Re: Issues with Unity 2018
« on: January 21, 2019, 11:10:36 PM »
Oops! edited your post instead of replying to it...


If you're early on in a project I would not recommend updating to 2018.3 any time soon tbh. My other solution (which is paused because it is so complicated) involves converting all assets in a one off process. Thats what I will end up doing I think? Really depends on how reliable it ends up being.

Only reason I would recommend trying this current fix is if you have updated to 2018.3, don't have a backup, and/or are otherwise stuck.

6
Support / Re: Issues with Unity 2018
« on: January 21, 2019, 10:59:34 PM »
Quote
It doesn't refresh in the scene automatically but if you reload the scene it fixes itself up.

So this is the only thing not working in the fix you have? I think we can probably deal with that... I'd be game to be a guinea pig for you if you're ready for one.

Honestly, not sure - I only managed to get even this working. Clutching at straws now - the way unity has changed this has caused serious issues. If you fancy trying this out - drop me an email on support.

7
Support / Re: Issues with Unity 2018
« on: January 21, 2019, 10:07:38 PM »
Yet another dead end :( This is proving way more messy than I thought it would be.
Back to the drawing board...

Maybe all is not lost. If anyone wants to try this patch please let me know. It works, and will get you through last minute fixes for your game. Dont know how stable it will be overall though - 2d toolkit grew a LOT over the years and there are tons of obscure features that I don't use any more.

Basically what works is -
you can now commit sprite collections and animations. It doesn't refresh in the scene automatically but if you reload the scene it fixes itself up.

8
Support / Re: Issues with Unity 2018
« on: January 14, 2019, 09:49:24 PM »
Cheers for the offer for help guys. Will let you know when the update is ready - still needs quite a bit of work as it requires so many changes.

9
Support / Re: Issues with Unity 2018
« on: January 11, 2019, 12:01:08 AM »
By manual project upgrade I mean
1. Updating tk2d
2. Starting Unity and running a menu entry to upgrade (it will still work, but you wont be able to edit your collections until you upgrade)
3. Modify your code (potentially?) if you use some parts of the system (eg. if you use tk2dSpriteCollectionData directly, the class ref needs to be changed to tk2dSpriteCollectionDataV2).

I assume its less likely that people direclty access these data classes... the functions are EXACTLY the same, and none of the runtime classes should be affected, eg. tk2dSprite and friends are all exaclty the same.

I have V2 working, just need to sort the migration next, but will need volunteers to help test (BACKUP YOUR PROJECT PLEASE!)

10
Support / Re: Issues with Unity 2018
« on: January 10, 2019, 10:45:34 PM »
I think I have a solution to this. It will need a manual project upgrade after switching to 2018, but it should be a one off, and it should automatically upgrade everything. There may be caveats with assetbundles but otherwise should work as a one way upgrade step. That way I can support what is there, but deprecate it and provide a migration for users.

Also it would be unrealistic to support any version prior to 2018 in this update (quite possibly, but still unsure) as the changes will be so far reaching.

Thoughts?

11
Support / Re: Issues with Unity 2018
« on: January 08, 2019, 11:37:02 PM »
This is not looking great - its changed quite substantially and I'm running out of hacks that I can think of to work around this. Will keep plodding at this.

12
Support / Re: Issues with Unity 2018
« on: January 06, 2019, 05:02:24 PM »
Still investigating a solution. The new prefab system has busted it.

13
Support / Re: texture loses a line pixel
« on: July 09, 2018, 09:56:57 PM »
What is +200? An image? post the image here if you can.

14
Support / Re: Issues with Unity 2018
« on: July 09, 2018, 09:56:20 PM »
Hi there,

Apologies for the late reply, I have not seen this issue at all.
Can you try to create a repro case for this?

15
The originals should never be included in a build. Do you ever reference them anywhere in your scenes?

You shouldn't need to delete the sprites.

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