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Messages - WingedS

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Support / Re: Unity 4.3 vs 2Dtoolkit
« on: November 19, 2013, 09:41:55 pm »
#1 reason to buy 2dtoolkit? The support. Seriously, the support guy/team behind unikron is awesome. He answers the most off-topic questions ever and even tells you how to improve or offers a better way to do things.

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Releases / Re: 2D Toolkit 2.2 final
« on: October 01, 2013, 06:26:19 am »
Question about the sorting order... Does it increase draw calls? Currently sprites at different z axis = increase in draw calls.

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Support / Re: New Unity 2D Tools this fall
« on: August 30, 2013, 09:40:33 am »
I don't see a point of using Unity's 2D tools if Unikron's going to grab all features and improve on them if necessary. We know that Unikron actively works on this toolkit and also replies really fast to our inquiries, so I'm actually pretty excited on seeing what new stuff we 2dtoolkit users are going to get.

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Releases / Re: 2D Toolkit UI 1.0 Beta 5
« on: May 09, 2013, 08:11:08 pm »
I assume we use the existing prefabs and drag them into our scene? It works on the tutorial scene, but not on a different scene. Nothing was registering when I tried it. Example - Dragging the BasicButton prefab to the new scene and pressing down the button doesn't perform the up, down scale animation on the new scene nor do anything.

Edit: Found out. On a new scene, you create a empty GameObject and drag the tk2dUIManager script to it, then things will start to work. But still doesn't work on a existing scene using tk2dCamera. Figuring that out atm.

Edit2: The box collider for the button doesn't automatically adjust itself, so that needs to be adjusted correctly.

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