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Messages - ShabihK

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1
Support / Creato a copy of a collection
« on: May 14, 2018, 03:53:55 pm »
Hi!
I have a collection with a lot of sprites sheets that belongs to the animations of one character. I want to replace this collection with another at runtime, a copy of this collection but with others sprites sheets. What I would like to know is how to create a copy of a collection preserving all the data (like anchor points and colliders) but pointing to different sprites sheets.
Thanks for your help

2
Support / Collection issue with Git
« on: January 05, 2018, 10:28:05 am »
Hi!
I'm dicing large image (2024x2024 chunks) and all works fine in my computer but when I commit to the repository my changes the other users can not watch it. All sprite looks broken or sometimes they just can watch the old sprites.
I'm using 2D Toolkit 2.5.6, Unity 5.6.4p2 and in the repository I just commit the folders Assets and ProjectSettings.
Thanks for your help.

3
Support / How to coordinate animations
« on: August 12, 2017, 11:56:01 am »
Hi!

I have a little problem that I don't know how to solve. I'm creating a caracther that use multiple weapons but the movement is always the same. The problem is that every weapon have diferent animations, for example the first or last frame can be longer. I would like to sincronize the frames of the character with the frames of the weapons. How can I do it?

Thank you.

4
Support / Detection of empty sprites of a tilesheet
« on: December 07, 2016, 10:37:54 am »
Hi,

I'm working on a procedural rooms generation algorithm and I'm using the tk2dTileMaps. The problem is that I have different rules depending on whether a group of tiles exists in the Tileset or not. For example, if I have a slope with rails I'm gonna use a different set of tiles from a slope without rails (and different rules too).
The question is: Can I detect from the atlas empty tiles?

Thank you very much!

5
Support / Re: Problems with transparency
« on: July 04, 2014, 03:27:18 pm »
Ok I solved adding a new material with another shader (Spine/Skeleton) in some textures and checking pre-multiply. Thank you

6
Support / Re: Problems with transparency
« on: July 04, 2014, 12:07:39 pm »
The Background is the one that you can see in both images. The second image I took it from Unity and it's darker that the same frame in the animator tool and I wonder why.

7
Support / Problems with transparency
« on: July 04, 2014, 10:45:49 am »
Hi! I'm using 2D toolkit for the animations that I make in Spine. When I want to reduce the opacity of and sprite it becomes darker that in the original animation. I think that maybe is fault of the shader and I must to use another (tk2d/BlendVertexColor). Do you have any suggestion?

This is the original animation:
https://drive.google.com/file/d/0B84ZVCD9WGl7a2JmS2hFWTdTemc/edit?usp=sharing

And this is how it look in Unity:
https://drive.google.com/file/d/0B84ZVCD9WGl7QTFTeXViSHUyWFU/edit?usp=sharing

thank you

8
Support / Re: Mesh dissapear
« on: November 15, 2013, 12:31:29 pm »
I know, and I'm asking there too. But it is working with the SpriteCollection of tk2d and my question is just if it is posible to draw meshes of tk2d animations that are not in the screen and I'll try if the solution works with Spine too.

9
Support / Mesh dissapear
« on: November 15, 2013, 09:21:49 am »
Hi,

I'm using Spine to play animations in Unity that works with 2D Toolkit. The problem is that one of the animations is played far from the gameobject and when this goes out of the screen the mesh dissapear. Is it possible to still playing animations and draw meshes that are not in the screen?

Thank you

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