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Topics - unikronsoftware

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16
Releases / 2D Toolkit 2.5.5 - DO NOT DOWNLOAD
« on: December 29, 2015, 12:49:14 am »
DO NOT DOWNLOAD THIS VERSION
THERE IS A CRITICAL BUG IN IT THAT IS FIXED IN 2.5.6

Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://2dtoolkit.com/docs/2.4/migration_guide.html

Documentation available at:
http://2dtoolkit.com/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • Support for flat colors instead of interpolated colors in a tilemap
  • Generate normalized UVs - used in tilemap to simplify creating procedurally / shader animated tiles
  • Official support for Unity Windows Mobile and Windows Store in Unity 5
  • Linked sprite collections - allows creating parallel atlases for normal maps, etc. that match the layout of the base atlas. Docs here
  • Basic post build sprite collection callback, tk2dSpriteCollectionBuilder.OnPostBuildSpriteCollection to be notified when a sprite collection is built.
  • Updated to work with Unity 4.6 and 5.0 (Hierarchy "Create" menu moved into "2D Objects")
  • Exported with Unity 4.6.8f1. Previous Unity versions are not officially supported but all 4.x should work, we will fix issues if they arise. 3.x versions are no longer supported.

Bug fixes and improvements
  • Fixed compile issue in Unity 4.7
  • Added workaround for difference in UnityEditor.SetDirty behaviour in Unity 5.3
  • Fixed menu not appearing in correct location in Unity 5.1
  • Input field masks properly on Android
  • Clear dictionary when sprite collection is rebuilt
  • tk2dUILayoutContainer editor bug
  • Fixed LoadAssetAtPath so it doesn't complain in Unity 5
  • Fixed tilemap bug introduced in 2.5.2
  • Unity 5 sprite disappearing bug fixed
  • Fixed bug with tk2dUITextInput when with platform specific fonts.
  • Dont complain about null fonts that dont need material instances.
  • tk2dTextMesh can now be resized in the viewport when word wrap is enabled.
  • MarkDynamic on dynamic meshes
  • Fixed allocation in tk2dSpriteAttachPoint
  • Unity free skin bugfix
  • Confirmation before Setup for JS
  • Scrollablearea divide by zero
  • iOS workaround for Unity bug (keyboard.text behaves differently on iOS than all other platforms)
  • Fixed a null reference error going from lit to unlit materials
  • Fixed DX11 1/2 texel offset tk2dCamera bug
  • Menu option to rebuild all sprites (when they disappear) until there is a better solution
  • sprite collection editor, added scrollbar to attach point list
  • Added iPhone6 and 6+ resolutions to tk2dCamera


17
Releases / 2D Toolkit 2.5.4
« on: June 16, 2015, 11:20:08 pm »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://2dtoolkit.com/docs/2.4/migration_guide.html

Documentation available at:
http://2dtoolkit.com/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • Support for flat colors instead of interpolated colors in a tilemap
  • Generate normalized UVs - used in tilemap to simplify creating procedurally / shader animated tiles
  • Official support for Unity Windows Mobile and Windows Store in Unity 5
  • Linked sprite collections - allows creating parallel atlases for normal maps, etc. that match the layout of the base atlas. Docs here
  • Basic post build sprite collection callback, tk2dSpriteCollectionBuilder.OnPostBuildSpriteCollection to be notified when a sprite collection is built.
  • Updated to work with Unity 4.6 and 5.0 (Hierarchy "Create" menu moved into "2D Objects")
  • Exported with Unity 4.6.3. Previous Unity versions are not officially supported but all 4.x should work, we will fix issues if they arise. 3.x versions are no longer supported.

Bug fixes and improvements
  • Fixed menu not appearing in correct location in Unity 5.1
  • Input field masks properly on Android
  • Clear dictionary when sprite collection is rebuilt
  • tk2dUILayoutContainer editor bug
  • Fixed LoadAssetAtPath so it doesn't complain in Unity 5
  • Fixed tilemap bug introduced in 2.5.2
  • Unity 5 sprite disappearing bug fixed
  • Fixed bug with tk2dUITextInput when with platform specific fonts.
  • Dont complain about null fonts that dont need material instances.
  • tk2dTextMesh can now be resized in the viewport when word wrap is enabled.
  • MarkDynamic on dynamic meshes
  • Fixed allocation in tk2dSpriteAttachPoint
  • Unity free skin bugfix
  • Confirmation before Setup for JS
  • Scrollablearea divide by zero
  • iOS workaround for Unity bug (keyboard.text behaves differently on iOS than all other platforms)
  • Fixed a null reference error going from lit to unlit materials
  • Fixed DX11 1/2 texel offset tk2dCamera bug
  • Menu option to rebuild all sprites (when they disappear) until there is a better solution
  • sprite collection editor, added scrollbar to attach point list
  • Added iPhone6 and 6+ resolutions to tk2dCamera

18
Releases / 2D Toolkit 2.5.3
« on: May 24, 2015, 04:26:53 pm »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.4/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • Support for flat colors instead of interpolated colors in a tilemap
  • Generate normalized UVs - used in tilemap to simplify creating procedurally / shader animated tiles
  • Official support for Unity Windows Mobile and Windows Store in Unity 5
  • Linked sprite collections - allows creating parallel atlases for normal maps, etc. that match the layout of the base atlas. Docs here
  • Basic post build sprite collection callback, tk2dSpriteCollectionBuilder.OnPostBuildSpriteCollection to be notified when a sprite collection is built.
  • Updated to work with Unity 4.6 and 5.0 (Hierarchy "Create" menu moved into "2D Objects")
  • Exported with Unity 4.6.3. Previous Unity versions are not officially supported but all 4.x should work, we will fix issues if they arise. 3.x versions are no longer supported.

Bug fixes and improvements
  • Fixed tilemap bug introduced in 2.5.2
  • Unity 5 sprite disappearing bug fixed
  • Fixed bug with tk2dUITextInput when with platform specific fonts.
  • Dont complain about null fonts that dont need material instances.
  • tk2dTextMesh can now be resized in the viewport when word wrap is enabled.
  • MarkDynamic on dynamic meshes
  • Fixed allocation in tk2dSpriteAttachPoint
  • Unity free skin bugfix
  • Confirmation before Setup for JS
  • Scrollablearea divide by zero
  • iOS workaround for Unity bug (keyboard.text behaves differently on iOS than all other platforms)
  • Fixed a null reference error going from lit to unlit materials
  • Fixed DX11 1/2 texel offset tk2dCamera bug
  • Menu option to rebuild all sprites (when they disappear) until there is a better solution
  • sprite collection editor, added scrollbar to attach point list
  • Added iPhone6 and 6+ resolutions to tk2dCamera

19
Releases / 2D Toolkit 2.5.1
« on: March 24, 2015, 06:00:28 pm »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.4/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • Linked sprite collections - allows creating parallel atlases for normal maps, etc. that match the layout of the base atlas. Docs here
  • Basic post build sprite collection callback, tk2dSpriteCollectionBuilder.OnPostBuildSpriteCollection to be notified when a sprite collection is built.
  • Updated to work with Unity 4.6 and 5.0 (Hierarchy "Create" menu moved into "2D Objects")
  • Exported with Unity 4.6.3. Previous Unity versions are not officially supported but all 4.x should work, we will fix issues if they arise. 3.x versions are no longer supported.

Bug fixes and improvements
  • Fixed bug with tk2dUITextInput when with platform specific fonts.
  • Dont complain about null fonts that dont need material instances.
  • tk2dTextMesh can now be resized in the viewport when word wrap is enabled.
  • MarkDynamic on dynamic meshes
  • Fixed allocation in tk2dSpriteAttachPoint
  • Unity free skin bugfix
  • Confirmation before Setup for JS
  • Scrollablearea divide by zero
  • iOS workaround for Unity bug (keyboard.text behaves differently on iOS than all other platforms)
  • Fixed a null reference error going from lit to unlit materials
  • Fixed DX11 1/2 texel offset tk2dCamera bug
  • Menu option to rebuild all sprites (when they disappear) until there is a better solution
  • sprite collection editor, added scrollbar to attach point list
  • Added iPhone6 and 6+ resolutions to tk2dCamera

20
Support / POSTS ARE NOW MODERATED
« on: December 14, 2014, 03:17:11 pm »
Hi folks,

Due to significantly increased spam, we have had to enable post moderation. You posts will now need to be manually approved before they are visible.

This doesn't apply to those who have registered their invoice numbers, so please do that if you have a copy (http://2dtoolkit.com/forum/index.php?index.php/topic,34.0.html). If you need urgent support, you can also email support at unikronsoftware.com.

21
Releases / 2D Toolkit 2.5
« on: November 12, 2014, 03:08:08 pm »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.4/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • Linked sprite collections - allows creating parallel atlases for normal maps, etc. that match the layout of the base atlas. Docs here
  • Basic post build sprite collection callback, tk2dSpriteCollectionBuilder.OnPostBuildSpriteCollection to be notified when a sprite collection is built.
  • Updated to work with Unity 4.6 and 5.0 beta (Hierarchy "Create" menu moved into "2D Objects")
  • Exported with Unity 4.3.4. Previous Unity versions are not officially supported but all 4.x should work, we will fix issues if they arise. 3.x versions are no longer supported.

Bug fixes and improvements
  • Fixed bug with tk2dUITextInput when with platform specific fonts.
  • Dont complain about null fonts that dont need material instances.
  • tk2dTextMesh can now be resized in the viewport when word wrap is enabled.
  • MarkDynamic on dynamic meshes
  • Fixed allocation in tk2dSpriteAttachPoint
  • Unity free skin bugfix
  • Confirmation before Setup for JS
  • Scrollablearea divide by zero
  • iOS workaround for Unity bug (keyboard.text behaves differently on iOS than all other platforms)
  • Fixed a null reference error going from lit to unlit materials
  • Fixed DX11 1/2 texel offset tk2dCamera bug
  • Menu option to rebuild all sprites (when they disappear) until there is a better solution
  • sprite collection editor, added scrollbar to attach point list
  • Added iPhone6 and 6+ resolutions to tk2dCamera

22
Releases / Data Driven Sprite Collections (UNSUPPORTED)
« on: October 29, 2014, 03:54:02 pm »
Data driven sprite collections.
Compatible with 2D Toolkit 2.4 and 2.5.

It is far from complete and is now unsupported - but it works and is a nice way of creating and managing sprite collections and animations using a script. Its unlikely to have any more work done on it by ourselves, but perhaps could do better with more active user contributions. Its also a good reference for creating and managing sprite collections from code.

Docs here:
http://2dtoolkit.com/doc/2.4/advanced/data_driven.html

23
Releases / 2D Toolkit 2.5 beta 2
« on: September 08, 2014, 05:19:30 pm »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.4/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • Linked sprite collections - allows creating parallel atlases for normal maps, etc. that match the layout of the base atlas. Docs here
  • Basic post build sprite collection callback, tk2dSpriteCollectionBuilder.OnPostBuildSpriteCollection to be notified when a sprite collection is built. More options will be available in the next beta.
  • Updated to work with Unity 4.6 and 5.0 beta (Hierarchy "Create" menu moved into "2D Objects")
  • Exported with Unity 4.5.3. Previous Unity versions are not officially supported but all 4.x should work, we will fix issues if they arise. 3.x versions are no longer supported.

Bug fixes and improvements
  • Fixed bug with tk2dUITextInput when with platform specific fonts.
  • Dont complain about null fonts that dont need material instances.
  • tk2dTextMesh can now be resized in the viewport when word wrap is enabled.
  • MarkDynamic on dynamic meshes
  • Fixed allocation in tk2dSpriteAttachPoint
  • Unity free skin bugfix
  • Confirmation before Setup for JS
  • Scrollablearea divide by zero
  • iOS workaround for Unity bug
  • Fixed a null reference error going from lit to unlit materials

24
Releases / 2D Toolkit 2.5 beta 1
« on: April 28, 2014, 10:38:19 pm »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.4/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • Linked sprite collections - allows creating parallel atlases for normal maps, etc. that match the layout of the base atlas. Docs here
  • Basic post build sprite collection callback, tk2dSpriteCollectionBuilder.OnPostBuildSpriteCollection to be notified when a sprite collection is built. More options will be available in the next beta.

Bug fixes and improvements
  • Fixed bug with tk2dUITextInput when with platform specific fonts.
  • Dont complain about null fonts that dont need material instances.
  • tk2dTextMesh can now be resized in the viewport when word wrap is enabled.
  • MarkDynamic on dynamic meshes

25
Releases / MOVED: Register your copy and get download access.
« on: March 27, 2014, 10:13:50 am »

26
Support / Unreal 4?
« on: March 19, 2014, 09:05:45 pm »
Now that UE4 has been announced - would anyone be interested in a native UE4 version of 2D Toolkit, or something similar?

27
Releases / 2D Toolkit 2.4.0
« on: March 15, 2014, 03:57:08 pm »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.4/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.4


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • 2D raycast option on tk2dUICamera.
  • Custom / Advanced collider shape support. Docs here
  • Sprite data unloader enabled by default - should stop / greatly reduce memory leak in editor with png textures
  • New UI demo - dynamic list. Shows how a VERY large list of items can be implemented using 2D Toolkit UI. The demo easily handles 100K+ entries, can cope with more if data is streamed in dynamically.

Changed from previous 2.4 betas
  • Data driven collections is has been removed from 2.4 final and will be posted on the forum / maybe GitHub separately later. Its unlikely to have enough work done on it to support everything everyone will want, but perhaps could do better with more active user contributions.

Bug fixes and improvements
  • Much more robust PNG and platform texture / material unloading in the editor.
  • Apply() png textures to save a load of memory
  • Sorting layer fix to work around Unity returning "" when it means "Default"
  • Regex to grab fonts with spaces in name
  • Names for advanced colliders
  • Sorting layer on static sprite batcher
  • tk2dCamera now works with split screen. Using normalized device coordinates to change viewport will maintain pixel perfection unless told otherwise.
  • Separate X and Y tiling option for sprites
  • Fixed sprite resizing with negative scales
  • Added workaround for Unity bug in 2D mode where textures were reimported incorrectly (streaked alpha regions in demo scenes).
  • Fixed png atlases in tilemap editor
  • Fixed tk2dTileMap.GetTileFracAtPosition returning out of bounds values
  • Fixed tk2dSpriteAnimator ping pong mode


28
Releases / 2D Toolkit 2.4 beta 3
« on: March 05, 2014, 06:57:05 pm »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.3/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.4


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • 2D raycast option on tk2dUICamera.
  • Custom / Advanced collider shape support. Docs here
  • Data driven sprite collections - preview feature. It is far from complete and probably will never have 100 percent parity with the GUI, but we will add most requested features quickly. Docs here Data driven collections is likely to be removed from 2.4 final and put on a public Github repository. Its unlikely to have enough work done on it to support everything everyone will want, but perhaps could do better with more active user contributions.
  • Sprite data unloader enabled by default - should stop / greatly reduce memory leak in editor with png textures
  • New UI demo - dynamic list. Shows how a VERY large list of items can be implemented using 2D Toolkit UI. The demo easily handles 100K+ entries, can cope with more if data is streamed in dynamically.



Bug fixes and improvements
  • Yet another attempt at unloading png sprites more reliably in the editor.
  • Apply() png textures to save a load of memory
  • Sorting layer fix to work around Unity returning "" when it means "Default"
  • Regex to grab fonts with spaces in name
  • Names for advanced colliders
  • Sorting layer on static sprite batcher
  • tk2dCamera now works with split screen. Using normalized device coordinates to change viewport will maintain pixel perfection unless told otherwise.
  • Separate X and Y tiling option for sprites
  • Fixed sprite resizing with negative scales
  • Added workaround for Unity bug in 2D mode where textures were reimported incorrectly (streaked alpha regions in demo scenes).
  • Fixed png atlases in tilemap editor
  • Fixed tk2dTileMap.GetTileFracAtPosition returning out of bounds values
  • Fixed tk2dSpriteAnimator ping pong mode

29
Releases / 2D Toolkit 2.4 beta 1
« on: January 28, 2014, 04:50:04 pm »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.3/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.4


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • Custom / Advanced collider shape support. Docs here
  • Data driven sprite collections - preview feature. It is far from complete and probably will never have 100 percent parity with the GUI, but we will add most requested features quickly. Docs here
  • Sprite data unloader enabled by default - should stop / greatly reduce memory leak in editor with png textures
  • New UI demo - dynamic list. Shows how a VERY large list of items can be implemented using 2D Toolkit UI. The demo easily handles 100K+ entries, can cope with more if data is streamed in dynamically.



Bug fixes and improvements
  • tk2dCamera now works with split screen. Using normalized device coordinates to change viewport will maintain pixel perfection unless told otherwise.
  • Separate X and Y tiling option for sprites
  • Fixed sprite resizing with negative scales
  • Added workaround for Unity bug in 2D mode where textures were reimported incorrectly (streaked alpha regions in demo scenes).
  • Fixed png atlases in tilemap editor
  • Fixed tk2dTileMap.GetTileFracAtPosition returning out of bounds values
  • Fixed tk2dSpriteAnimator ping pong mode

30
FAQs / Corrupted fonts / text in the UI demos?
« on: January 28, 2014, 10:52:01 am »
There is an issue with Unity where it loses the link to the font file in the demos. This can be fixed by doing the following.
1. Open up the affected sprite collection. (TK2DROOT/tk2dUI_demo/Assets/SpriteCollection/UIDemoSpriteCollection or TK2DROOT/tk2dUI_demo/Assets/Dark/UIDemoDark).
2. Find the entries under the heading "Fonts". There should be one or more with the name "Empty". These are the ones which have lost their links.
3. Fix up the links as shown in the attached image. i.e. Click on the texture to highlight the location & name, find the corresponding text file and drag it into the BM Font slot.
4. Repeat for the other "Empty" fonts.
5. Click Commit to commit the sprite collection.

We tracked it down to exactly what Unity does to cause this, but haven't been able to reliable reproduce this to submit a bug report to Unity. If you can reliably reproduce this, please get in touch - we'd like to narrow this down and submit a bug report.

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