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Support / Creato a copy of a collection
« Last post by ShabihK on May 14, 2018, 03:53:55 PM »
I have a collection with a lot of sprites sheets that belongs to the animations of one character. I want to replace this collection with another at runtime, a copy of this collection but with others sprites sheets. What I would like to know is how to create a copy of a collection preserving all the data (like anchor points and colliders) but pointing to different sprites sheets.
Thanks for your help
Support / Sharing assets among multiple sprite collections
« Last post by ComputerNerd on May 11, 2018, 03:41:01 PM »

I am building a moderately large game (think Secret of Mana-like). I am building my tile maps in Tiled, then importing them into the 2D Toolkit's Tilemap.

I have the sprite collections split up to one per area due to the sheer size of them and the large number of areas - it is simply impossible to combine them all into one. The issue I am having is my build size is getting too large due to the large number of duplicated tiles spanning across the different atlases. For example, most of the atlases have a copy of my water tile set. And my shadow tile set. And so forth. Tiled is ok with this structure, but the SpriteCollection's atlas always wants to duplicate the shared tiles since they are in a different SpriteCollection.

Is it possible for the tile map or sprite collection to reference shared atlases? Am I making sense?

Thank you,
Support / Re: NES Style Graphics Recommendation?
« Last post by ComputerNerd on May 11, 2018, 03:39:01 PM »
Don't scale things. Use an orthographic camera and change its size. https://docs.unity3d.com/ScriptReference/Camera-orthographicSize.html

Also make sure you are using point filtering on the sprite collection.
Support / Re: Massive amount of warning in Unity 2017
« Last post by emorrisgames on April 21, 2018, 08:07:56 AM »
oh no worries. reimporting it fixed it  ;D
Support / Massive amount of warning in Unity 2017
« Last post by emorrisgames on April 21, 2018, 07:59:52 AM »
I updated to latest tk2d and latest Unity 2017 and I'm getting 999+ warnings like this:

SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
tk2dSlicedSprite:OnValidate() (at Assets/TK2DROOT/tk2d/Code/Sprites/tk2dSlicedSprite.cs:137)

I can run the game but its clogging up my console big time
I've made this but I thought the static sprite batcher should connect their meshes into one?

Support / How to get 2dToolkit sprites behind unity ui objects??
« Last post by nikolay1243 on April 17, 2018, 02:50:27 PM »
Hi, I'm having a hard time with 2dtoolkit sprites always wanting to be on top of unity ui elements despite the ui elements being either lower in the hierarchy or further forward in Z...I've narrowed it down to the "BlendVertexColor" shader's blend mode...Using the "CutoutVertexColor" shader works how I want it but then the transparancy is lost.

Could you please help me?
Support / Can not click on Button
« Last post by oleksii on April 12, 2018, 07:55:38 PM »
I use Scroll component, and have next hierarchy:


I use boxCollider on ScrollableArea for move scroll used mouse...
My items have next hierarchy:

item (with only "ItemScript")
-standard with UI Item (use like button)


On all buttons "child on another UIItem" is ON, but they still not works...
I try add UIItem for my item component but it not help...
Releases / Re: 2D Toolkit
« Last post by Kirb on April 08, 2018, 09:05:13 AM »
The polygon collider for tilemaps is experimental; has anyone tried it out and had any issues with it?
Support / Re: Tilemap data prefabs lose connection to tilemap
« Last post by unikronsoftware on April 04, 2018, 11:42:21 AM »
Can you try and create a repro case for this? I have not seen this issue before but I have not been able to reproduce it to be able to fix ti.
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