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1
Support / A problem with tk2TilemapEditor
« Last post by en_en_tan on November 14, 2018, 09:49:16 AM »
Hi 2DToolkit,

We got a problem when we update the collection that has been use for the tk2d tilemap editor sometime. It given a strange looks, and the texture is broken. Here's the screenshot of the bug.

Do you have any solution for this kind of bug?

Thanks

2
Support / Any optimization for 2018?
« Last post by oug on October 15, 2018, 11:23:48 AM »
I see some deprecated and obsolete-warnings in my Unity 2018.2.xxfx, are there any plans on optimising? See below:

Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs(663,138): warning CS0618: `UnityEngine.Rendering.GraphicsDeviceType.Direct3D9' is obsolete: `Direct3D 9 is no longer supported in Unity 2017.2+'

Assets/TK2DROOT/tk2dUI/Code/Controls/tk2dUITextInput.cs(375,46): warning CS0618: `UnityEngine.TouchScreenKeyboard.done' is obsolete: `Property done is deprecated, use status instead'

Assets/TK2DROOT/tk2d/Editor/Camera/tk2dCameraEditor.cs(660,19): warning CS0618: `UnityEngine.GUILayer' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'

Assets/TK2DROOT/tk2d/Editor/tk2dAutoRebuild.cs(51,21): warning CS0618: `UnityEditor.EditorApplication.playmodeStateChanged' is obsolete: `Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
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Support / Re: Still working with new version of Unity?
« Last post by benj11 on October 11, 2018, 07:56:33 PM »
I'm using 2d tookit and I'm on 2018.2.11f1 version, it works great for me still. What errors are you seeing? You might have to comment out a couple of lines of code where it's showing an error, if it is, but it's been working fine for me.
4
Releases / Re: 2D Toolkit 2.5.8
« Last post by Kirb on September 24, 2018, 07:55:47 AM »
@unikronsoftware

Are there any optimizations to the experimental Polygon colliders in the works? Having the polygons are great, but I do detect a fairly big performance drop in larger scenes.
5
Support / Still working with new version of Unity?
« Last post by mitralone on September 10, 2018, 10:56:40 PM »
Hello,

I had made a project some time ago with 2D Toolkit. I now want to update my game but 2D Toolkit throws lots of errors. Mostly about dropped things with Unity 5.4

Is there a new version that supports Unity 2018? If so, is it compatible with old projects?

Thanks in advance
6
Support / Need help with tilemap
« Last post by Grelle on September 10, 2018, 06:49:37 AM »
Hello everyone; I have a problem with tilemap. First, I use atlases with separated sprites instead of spritesheet. Second, sprite sizes are different, not only tile size - there are bigger, smaller.
And problem is there - when I somehow change atlas with sprite, tilemap on scene dont display new sprites. And old. Sometime it can be fixed by Unity restart (when I only add files). Now I delete some sprites, add some new - and new sprites isn't in palette. I recreated tileMapData - it doesn't work.
I just did all except creating ab rand new atlas - dropped data and recommited, create new tilemap with new tileMapData and tileMapEditorData - but in palette there are broken pieces. I just don't understand what to do with this, especially if it will be not test tilemap, but assembled level, and there will be need in changing some tiles...
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Showcase / Ninja Run : Action Runner [iOS]
« Last post by jkLim on August 13, 2018, 09:00:15 AM »
I made my first game with Unity and 2d toolkit.
Playmaker action support has also helped a lot.

iOS : https://itunes.apple.com/us/app/ninja-run-action-runner/id1070981434?mt=8





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Support / Re: Auto Tiling for my game
« Last post by ComputerNerd on July 22, 2018, 12:32:09 AM »
Tiled supports flipping tiles. And 2d toolkit reads it perfectly.
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Support / Re: Issues with Unity 2018
« Last post by ultdev on July 12, 2018, 09:29:02 PM »
There is another issue with 2018.2. Specifically, trying to set up textures to be sprite sheets in the sprite collection doesn't work. I have to manually set them to be compatible in the unity inspector.
10
Support / 2D Tool Kit Resolution Adjustment Capability
« Last post by kapopixel on July 12, 2018, 01:05:48 PM »
Hello everyone,

I am trying to figure out whether 2D Tool Kit would respond my needs if I buy it.

I want "Adobe Photoshop" level quality while reducing the sizes of images for display in three different resolutions for iphone (1920 x 1080), ipad (2048 x 1536) and iphone X (2436 x 1125) so I will avoid blury or pixelated sprites. If I had tried "pixel perfect" option, assets would have been looked in "Adobe Photoshop" level quality but would have been relatively small in iphoneX.

So, is it possible to scale down or up my sprites in different resolutions but still provide "Photoshop" level quality and avoid blury or pixelated sprites with 2D Tool Kit ? 

Thanks a lot !
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