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Author Topic: Why is there a separate scale for sprites and text meshes?  (Read 8680 times)

unikronsoftware

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Why is there a separate scale for sprites and text meshes?
« on: January 26, 2012, 07:06:01 pm »
Dynamic batching stops working when you scale your sprites using the built in Unity transform. For this reason, there is a separate scale variable on these components. Using this built in scale parameter means dynamic batching will work with your sprites.