Hello Guest

Author Topic: Why is there a separate scale for sprites and text meshes?  (Read 3418 times)

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9673
    • View Profile
Why is there a separate scale for sprites and text meshes?
« on: January 26, 2012, 07:06:01 PM »
Dynamic batching stops working when you scale your sprites using the built in Unity transform. For this reason, there is a separate scale variable on these components. Using this built in scale parameter means dynamic batching will work with your sprites.