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Author Topic: Font transparency  (Read 5258 times)

VeTaL

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Font transparency
« on: May 12, 2012, 11:09:12 AM »
Tried
textHero.color.a = 10;

but it is not possible to set value this way.

unikronsoftware

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Re: Font transparency
« Reply #1 on: May 12, 2012, 11:38:24 AM »
You cant change this on a property directly. You'll need to create a copy, change and set it back. Eg.

Color c = textMesh.color;
c.a = 1.0f;
textMesh.color = c;

Also don't forget, the range is 0..1 not 0..255

Don't forget to call
textMesh.Commit() once you're done.

VeTaL

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Re: Font transparency
« Reply #2 on: May 12, 2012, 11:39:30 AM »
Thanks for really fast answer :)

I guess, this is nice question to your FAQ collection.