Hello Guest

Author Topic: 2D Toolkit 2.3.3  (Read 19624 times)

loofou

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 20
    • View Profile
Re: 2D Toolkit 2.3.3
« Reply #30 on: January 20, 2014, 07:24:27 PM »
I have just found a very unusual error: I have three Sorting Layers, with Default in the middle. When I try to change the Sorting Layer in a tk2dSprite, I can choose top and bottom layer, but not the Default one. When I click on Default it just switches back to the layer it was on before.

awejk

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: 2D Toolkit 2.3.3
« Reply #31 on: January 28, 2014, 10:38:34 AM »
Is it just me?
I just opened 2dtoolkit in a unity 4.3.3f1
http://i.imgur.com/S9CbZ29.png

2.3.0 in Unity 4.3.3f1 is all right
« Last Edit: January 28, 2014, 10:52:12 AM by awejk »

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9613
    • View Profile
Re: 2D Toolkit 2.3.3
« Reply #32 on: January 28, 2014, 10:52:28 AM »
I just made a FAQ entry for this.
Its almost random when this happens, but there is an easy fix.
http://2dtoolkit.com/forum/index.php/topic,3530.0.html

awejk

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: 2D Toolkit 2.3.3
« Reply #33 on: January 28, 2014, 11:32:08 AM »
Thanks a lot, it works.

awejk

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: 2D Toolkit 2.3.3
« Reply #34 on: January 29, 2014, 10:39:31 AM »
Why unity animation property donot work for tk2dSprite.scale and tk2dTextMesh.scale and other properties
« Last Edit: January 29, 2014, 10:44:55 AM by awejk »

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9613
    • View Profile
Re: 2D Toolkit 2.3.3
« Reply #35 on: January 29, 2014, 11:07:11 AM »
Because Unity doesn't support animating C# properties. The unity animation system can only animate properties from their own C/C++ classes, or variables in C# classes, not properties. You will need an adapter to animate c# properties - search this forum for a few different implementations.

awejk

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: 2D Toolkit 2.3.3
« Reply #36 on: January 30, 2014, 06:45:40 AM »
Thanks, I found it. But why do not you want to enable this implementation in one of the releases? A very useful option.

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9613
    • View Profile
Re: 2D Toolkit 2.3.3
« Reply #37 on: January 30, 2014, 12:36:22 PM »
Its so the user is aware of it, also the users needs could be different. Ultimately I'm still hopeful Unity will fix that stupid bug and allow c# properties to be animated.

awejk

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: 2D Toolkit 2.3.3
« Reply #38 on: February 06, 2014, 09:59:50 AM »
it seems very little bug.
ScrollableArea example
in ItemTemplate change anchor of picture and then hit to play button
video

TekuStudios

  • 2D Toolkit
  • Full Member
  • *
  • Posts: 177
    • View Profile
    • Teku Studios
Re: 2D Toolkit 2.3.3
« Reply #39 on: February 07, 2014, 04:20:12 PM »
Have you submitted a ticket for that bug, unikron? I would do it if you hadn't, it's absurd that isn't fixed yet.
« Last Edit: February 07, 2014, 07:15:35 PM by TekuStudios »
We are an Indie videogame developer located in Teruel, Spain. A small 6-people team which is currently working on the upcoming 'Candle'.

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9613
    • View Profile
Re: 2D Toolkit 2.3.3
« Reply #40 on: February 10, 2014, 02:12:44 PM »
I spoke to some (quite a few) Unity devs at Unite a couple years ago. Everyone seemed aware of it then but as far as I know there wasn't any plan to fix it, but I am still hopeful.