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Author Topic: 2D Toolkit 1.75 beta 3  (Read 23498 times)

Bona

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Re: 2D Toolkit 1.75 beta 3
« Reply #15 on: June 18, 2012, 07:54:02 am »
Thanks for the reply, I've found a way to deal with my situation by passing an endFrame var to the delegate, going to test in Beta4 now.
Really appreciate your support. :D

atmuc

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Re: 2D Toolkit 1.75 beta 3
« Reply #16 on: July 07, 2012, 09:16:07 pm »
where can i find info about Custom sprite geometry supporting non-rectangular shapes? is it like making collider for a gear?

unikronsoftware

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Re: 2D Toolkit 1.75 beta 3
« Reply #17 on: July 07, 2012, 10:31:39 pm »
Custom sprite geometry is an optimization step to save fill rate - you can cut out empty regions of your sprite so you end up with non-square sprites, if necessary.

What you probably want is "Collider Type" -> Polygon. You can then create a collider in any shape you choose by switching to the collider edit mode in the toolbar below.