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Author Topic: 2D Toolkit 2.4 beta 3  (Read 15207 times)

unikronsoftware

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2D Toolkit 2.4 beta 3
« on: March 05, 2014, 06:57:05 pm »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.3/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.4


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • 2D raycast option on tk2dUICamera.
  • Custom / Advanced collider shape support. Docs here
  • Data driven sprite collections - preview feature. It is far from complete and probably will never have 100 percent parity with the GUI, but we will add most requested features quickly. Docs here Data driven collections is likely to be removed from 2.4 final and put on a public Github repository. Its unlikely to have enough work done on it to support everything everyone will want, but perhaps could do better with more active user contributions.
  • Sprite data unloader enabled by default - should stop / greatly reduce memory leak in editor with png textures
  • New UI demo - dynamic list. Shows how a VERY large list of items can be implemented using 2D Toolkit UI. The demo easily handles 100K+ entries, can cope with more if data is streamed in dynamically.



Bug fixes and improvements
  • Yet another attempt at unloading png sprites more reliably in the editor.
  • Apply() png textures to save a load of memory
  • Sorting layer fix to work around Unity returning "" when it means "Default"
  • Regex to grab fonts with spaces in name
  • Names for advanced colliders
  • Sorting layer on static sprite batcher
  • tk2dCamera now works with split screen. Using normalized device coordinates to change viewport will maintain pixel perfection unless told otherwise.
  • Separate X and Y tiling option for sprites
  • Fixed sprite resizing with negative scales
  • Added workaround for Unity bug in 2D mode where textures were reimported incorrectly (streaked alpha regions in demo scenes).
  • Fixed png atlases in tilemap editor
  • Fixed tk2dTileMap.GetTileFracAtPosition returning out of bounds values
  • Fixed tk2dSpriteAnimator ping pong mode
« Last Edit: March 05, 2014, 07:01:27 pm by unikronsoftware »

dotty

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Re: 2D Toolkit 2.4 beta 3
« Reply #1 on: March 06, 2014, 12:57:13 pm »
Names for advanced colliders

So looking forward to using this. I didn't realise this release was going to come out so soon!

Great work as usual.

DannyB

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Re: 2D Toolkit 2.4 beta 3
« Reply #2 on: March 10, 2014, 01:26:03 pm »
Unikron - what would everybody do without you to fix Unity's faults...
I am going to apply this to my almost-in-the-appstore games, as I have no choice - must have this Apply() fix.

fattie

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Re: 2D Toolkit 2.4 beta 3
« Reply #3 on: March 13, 2014, 12:23:31 pm »
I haven't used Unity (and hence 2DToolkit) for a few weeks as I've been busy with iOS.  Back to 2DTK, hooray!  :)

TekuStudios

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Re: 2D Toolkit 2.4 beta 3
« Reply #4 on: March 14, 2014, 11:37:07 am »
Unikron, did you get my feedback mails? We've had a problem with our mail system and I'm not sure if they were sent or not, but I don't want to flood your inbox (the last one I sent was the Profiler mail with a screenshot).
We are an Indie videogame developer located in Teruel, Spain. A small 6-people team which is currently working on the upcoming 'Candle'.

unikronsoftware

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Re: 2D Toolkit 2.4 beta 3
« Reply #5 on: March 14, 2014, 11:48:30 am »
Yup, did you get the reply to that? If not I'll resend.

TekuStudios

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Re: 2D Toolkit 2.4 beta 3
« Reply #6 on: March 14, 2014, 03:46:15 pm »
Nope, I didn't. Issues with our server, I'm sorry.
We are an Indie videogame developer located in Teruel, Spain. A small 6-people team which is currently working on the upcoming 'Candle'.