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Author Topic: 2D Toolkit 2.5 beta 1  (Read 9757 times)

unikronsoftware

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2D Toolkit 2.5 beta 1
« on: April 28, 2014, 10:38:19 PM »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.4/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • Linked sprite collections - allows creating parallel atlases for normal maps, etc. that match the layout of the base atlas. Docs here
  • Basic post build sprite collection callback, tk2dSpriteCollectionBuilder.OnPostBuildSpriteCollection to be notified when a sprite collection is built. More options will be available in the next beta.

Bug fixes and improvements
  • Fixed bug with tk2dUITextInput when with platform specific fonts.
  • Dont complain about null fonts that dont need material instances.
  • tk2dTextMesh can now be resized in the viewport when word wrap is enabled.
  • MarkDynamic on dynamic meshes

x8105

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Re: 2D Toolkit 2.5 beta 1
« Reply #1 on: April 29, 2014, 04:11:22 PM »
very nice!

libera-me

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Re: 2D Toolkit 2.5 beta 1
« Reply #2 on: May 03, 2014, 05:17:54 PM »
Thanks for the linked sprite collections. That's going to be supremely useful.

x8105

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Re: 2D Toolkit 2.5 beta 1
« Reply #3 on: May 20, 2014, 12:52:29 AM »
I am crashing on android after this update, was there any changes to shaders? When rolling back, my sprite sheet embedded font went pink, reapplied a missing shader now it plays on the android device. fyi.
« Last Edit: May 21, 2014, 05:20:35 AM by x8105 »

TekuStudios

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Re: 2D Toolkit 2.5 beta 1
« Reply #4 on: May 27, 2014, 05:52:46 PM »
New Unity 4.5 with lots of bugfixes and changes. Maybe you can make good use of some:

http://unity3d.com/unity/whats-new/unity-4.5
We are an Indie videogame developer located in Teruel, Spain. A small 6-people team which is currently working on the upcoming 'Candle'.

oumdivoun

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Re: 2D Toolkit 2.5 beta 1
« Reply #5 on: August 16, 2014, 05:14:00 AM »
HI dear,

how to download 2D Toolkit ?

Finnegan

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Re: 2D Toolkit 2.5 beta 1
« Reply #6 on: August 21, 2014, 06:40:42 PM »
Hi!

What's your plans on Unity 4.6 UI system?

unikronsoftware

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Re: 2D Toolkit 2.5 beta 1
« Reply #7 on: August 23, 2014, 11:11:24 AM »
Nothing, from what I have seen 4.6 UI uses a completely different renderer system that isn't compatible with normal mesh renderers.

seitensei

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Re: 2D Toolkit 2.5 beta 1
« Reply #8 on: August 24, 2014, 10:56:56 AM »
Will this release work in Unity 4.6 beta?

unikronsoftware

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Re: 2D Toolkit 2.5 beta 1
« Reply #9 on: August 24, 2014, 01:10:18 PM »
2.4 and 2.5 work fine in 4.6 as far as I can tell. The Create > tk2d > sprite menu is not visible in the hierarchy window (I've filed a bug report to Unity), but the options are still available in the gameobject > create other menu.

The Doc

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Re: 2D Toolkit 2.5 beta 1
« Reply #10 on: August 29, 2014, 09:32:19 PM »
Hi Unikron,

I have noticed that this beta has been up for a while now. Is the final release due or is this beta seen as stable enough for use?

Thanks :)

unikronsoftware

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Re: 2D Toolkit 2.5 beta 1
« Reply #11 on: August 29, 2014, 10:18:05 PM »
Its stable, I guess? No major complaints so far and as you say its been up for a while :)

The Doc

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Re: 2D Toolkit 2.5 beta 1
« Reply #12 on: August 30, 2014, 03:21:17 PM »
Its stable, I guess? No major complaints so far and as you say its been up for a while :)

Thanks for the reply. Sounds great.