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Author Topic: 2D Toolkit 2.5  (Read 5821 times)

unikronsoftware

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2D Toolkit 2.5
« on: November 12, 2014, 03:08:08 PM »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.4/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • Linked sprite collections - allows creating parallel atlases for normal maps, etc. that match the layout of the base atlas. Docs here
  • Basic post build sprite collection callback, tk2dSpriteCollectionBuilder.OnPostBuildSpriteCollection to be notified when a sprite collection is built.
  • Updated to work with Unity 4.6 and 5.0 beta (Hierarchy "Create" menu moved into "2D Objects")
  • Exported with Unity 4.3.4. Previous Unity versions are not officially supported but all 4.x should work, we will fix issues if they arise. 3.x versions are no longer supported.

Bug fixes and improvements
  • Fixed bug with tk2dUITextInput when with platform specific fonts.
  • Dont complain about null fonts that dont need material instances.
  • tk2dTextMesh can now be resized in the viewport when word wrap is enabled.
  • MarkDynamic on dynamic meshes
  • Fixed allocation in tk2dSpriteAttachPoint
  • Unity free skin bugfix
  • Confirmation before Setup for JS
  • Scrollablearea divide by zero
  • iOS workaround for Unity bug (keyboard.text behaves differently on iOS than all other platforms)
  • Fixed a null reference error going from lit to unlit materials
  • Fixed DX11 1/2 texel offset tk2dCamera bug
  • Menu option to rebuild all sprites (when they disappear) until there is a better solution
  • sprite collection editor, added scrollbar to attach point list
  • Added iPhone6 and 6+ resolutions to tk2dCamera
« Last Edit: November 12, 2014, 03:44:32 PM by unikronsoftware »

achooley

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Re: 2D Toolkit 2.5
« Reply #1 on: November 12, 2014, 08:35:31 PM »
Thx for best Unity3d plug-in for 2d.
I bought 2DToolkit because, they have great and nice TileMap support. I hope  in the future 2DToolkit will have support TexturePaker(by codeandweb) or native unity3d texture packer.
In any case, thank you :) And thx for support latest Unity3d 5.0 beta
« Last Edit: November 12, 2014, 08:38:13 PM by achooley »

unikronsoftware

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Re: 2D Toolkit 2.5
« Reply #2 on: November 12, 2014, 10:52:41 PM »
2D Toolkit loads texture packer atlases at runtime, theres a dedicated export path from texturepacker for tk2d. Look into the runtime sprite collections sample.

fattie

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Re: 2D Toolkit 2.5
« Reply #3 on: November 13, 2014, 10:41:02 AM »
Whoo hoo!  2.5 !!