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Author Topic: 2D Toolkit 2.5.1  (Read 5048 times)

unikronsoftware

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2D Toolkit 2.5.1
« on: March 24, 2015, 06:00:28 PM »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.4/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • Linked sprite collections - allows creating parallel atlases for normal maps, etc. that match the layout of the base atlas. Docs here
  • Basic post build sprite collection callback, tk2dSpriteCollectionBuilder.OnPostBuildSpriteCollection to be notified when a sprite collection is built.
  • Updated to work with Unity 4.6 and 5.0 (Hierarchy "Create" menu moved into "2D Objects")
  • Exported with Unity 4.6.3. Previous Unity versions are not officially supported but all 4.x should work, we will fix issues if they arise. 3.x versions are no longer supported.

Bug fixes and improvements
  • Fixed bug with tk2dUITextInput when with platform specific fonts.
  • Dont complain about null fonts that dont need material instances.
  • tk2dTextMesh can now be resized in the viewport when word wrap is enabled.
  • MarkDynamic on dynamic meshes
  • Fixed allocation in tk2dSpriteAttachPoint
  • Unity free skin bugfix
  • Confirmation before Setup for JS
  • Scrollablearea divide by zero
  • iOS workaround for Unity bug (keyboard.text behaves differently on iOS than all other platforms)
  • Fixed a null reference error going from lit to unlit materials
  • Fixed DX11 1/2 texel offset tk2dCamera bug
  • Menu option to rebuild all sprites (when they disappear) until there is a better solution
  • sprite collection editor, added scrollbar to attach point list
  • Added iPhone6 and 6+ resolutions to tk2dCamera

theclarkster

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Re: 2D Toolkit 2.5.1
« Reply #1 on: March 24, 2015, 06:12:26 PM »
Awesome, thanks!

TekuStudios

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Re: 2D Toolkit 2.5.1
« Reply #2 on: March 24, 2015, 07:02:58 PM »
Is this a new hotfix or something, or are you just posting the changelog for the 2.5.1 version that was released on March 7th?
We are an Indie videogame developer located in Teruel, Spain. A small 6-people team which is currently working on the upcoming 'Candle'.

unikronsoftware

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Re: 2D Toolkit 2.5.1
« Reply #3 on: March 24, 2015, 07:13:20 PM »
No new change apart from dropping legacy shader syntaxs just getting it in sync with the asset store version.

Finnegan

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Re: 2D Toolkit 2.5.1
« Reply #4 on: May 19, 2015, 04:37:25 AM »
I moved from games to apps for my day job (still doing Unity games as a hobby) and I want to say: tk2d UI is an incredibly clean and flexible library compared to iOS / Android awkward and inconsistent native UI frameworks.

Getting even complex UIs done in tk2d is a pleasure. Thank you for the great work!

unikronsoftware

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Re: 2D Toolkit 2.5.1
« Reply #5 on: May 19, 2015, 09:20:43 AM »
Great :)
Glad its helped.

Thanks for taking the time to post that :)