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Author Topic: 2D Toolkit 2.5.4  (Read 5942 times)

unikronsoftware

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2D Toolkit 2.5.4
« on: June 16, 2015, 11:20:08 PM »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://2dtoolkit.com/docs/2.4/migration_guide.html

Documentation available at:
http://2dtoolkit.com/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • Support for flat colors instead of interpolated colors in a tilemap
  • Generate normalized UVs - used in tilemap to simplify creating procedurally / shader animated tiles
  • Official support for Unity Windows Mobile and Windows Store in Unity 5
  • Linked sprite collections - allows creating parallel atlases for normal maps, etc. that match the layout of the base atlas. Docs here
  • Basic post build sprite collection callback, tk2dSpriteCollectionBuilder.OnPostBuildSpriteCollection to be notified when a sprite collection is built.
  • Updated to work with Unity 4.6 and 5.0 (Hierarchy "Create" menu moved into "2D Objects")
  • Exported with Unity 4.6.3. Previous Unity versions are not officially supported but all 4.x should work, we will fix issues if they arise. 3.x versions are no longer supported.

Bug fixes and improvements
  • Fixed menu not appearing in correct location in Unity 5.1
  • Input field masks properly on Android
  • Clear dictionary when sprite collection is rebuilt
  • tk2dUILayoutContainer editor bug
  • Fixed LoadAssetAtPath so it doesn't complain in Unity 5
  • Fixed tilemap bug introduced in 2.5.2
  • Unity 5 sprite disappearing bug fixed
  • Fixed bug with tk2dUITextInput when with platform specific fonts.
  • Dont complain about null fonts that dont need material instances.
  • tk2dTextMesh can now be resized in the viewport when word wrap is enabled.
  • MarkDynamic on dynamic meshes
  • Fixed allocation in tk2dSpriteAttachPoint
  • Unity free skin bugfix
  • Confirmation before Setup for JS
  • Scrollablearea divide by zero
  • iOS workaround for Unity bug (keyboard.text behaves differently on iOS than all other platforms)
  • Fixed a null reference error going from lit to unlit materials
  • Fixed DX11 1/2 texel offset tk2dCamera bug
  • Menu option to rebuild all sprites (when they disappear) until there is a better solution
  • sprite collection editor, added scrollbar to attach point list
  • Added iPhone6 and 6+ resolutions to tk2dCamera
« Last Edit: July 12, 2015, 05:30:21 PM by unikronsoftware »

TekuStudios

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Re: 2D Toolkit 2.5.4
« Reply #1 on: June 18, 2015, 04:43:23 PM »
Does this latest version support the new 'Crunched' textures format? Would be nice to try that extra compression (specially for our current project).
« Last Edit: June 19, 2015, 10:48:00 AM by TekuStudios »
We are an Indie videogame developer located in Teruel, Spain. A small 6-people team which is currently working on the upcoming 'Candle'.

Supagoat

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Re: 2D Toolkit 2.5.4
« Reply #2 on: July 12, 2015, 04:35:44 PM »
Link to documentation is broken

unikronsoftware

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Re: 2D Toolkit 2.5.4
« Reply #3 on: July 12, 2015, 05:30:41 PM »
Fixed.

mecklen

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Re: 2D Toolkit 2.5.4
« Reply #4 on: July 14, 2015, 11:06:49 AM »
Please let us know what you think about support for the new 'Crunched' textures format, as mentioned by TekuStudios. Would be really great for avoiding the computation lags of PNG textures. Thanks a lot!

edb

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Re: 2D Toolkit 2.5.4
« Reply #5 on: August 09, 2015, 10:03:42 PM »
+1 for crunch texture support