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Author Topic: Animation workflow for customised character  (Read 3717 times)

Nikolasio

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Animation workflow for customised character
« on: September 20, 2017, 05:12:27 pm »
Hi,

Let's say that I have 3 animations for a character.
Depending on how the character is customised (weapon, hat, skin etc.) in the intro scene,
one of the three animations will be loaded in the game scene.

In the features is mentioned that you could add a weapon to the player's hand.  Is that on runtime?
What is the best workflow for the customisation before animation? Any tips?

Cheers,
Nikola