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Author Topic: Any optimization for 2018?  (Read 135 times)

oug

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Any optimization for 2018?
« on: October 15, 2018, 11:23:48 AM »
I see some deprecated and obsolete-warnings in my Unity 2018.2.xxfx, are there any plans on optimising? See below:

Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs(663,138): warning CS0618: `UnityEngine.Rendering.GraphicsDeviceType.Direct3D9' is obsolete: `Direct3D 9 is no longer supported in Unity 2017.2+'

Assets/TK2DROOT/tk2dUI/Code/Controls/tk2dUITextInput.cs(375,46): warning CS0618: `UnityEngine.TouchScreenKeyboard.done' is obsolete: `Property done is deprecated, use status instead'

Assets/TK2DROOT/tk2d/Editor/Camera/tk2dCameraEditor.cs(660,19): warning CS0618: `UnityEngine.GUILayer' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'

Assets/TK2DROOT/tk2d/Editor/tk2dAutoRebuild.cs(51,21): warning CS0618: `UnityEditor.EditorApplication.playmodeStateChanged' is obsolete: `Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'