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Author Topic: Animation Collection in relation to Sprite Collections/Atlases  (Read 5045 times)

Kirb

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Animation Collection in relation to Sprite Collections/Atlases
« on: January 07, 2019, 02:30:52 am »
Quick question; I couldn't find it anywhere else.

I have a large amount of Sprite Collections for enemy animations; and I separate all of the enemies by area into separate collections.

However; I've been using a single Animation Library for all enemy animations. My question is this:

Are all the atlases of the animations in the Animation Library being loaded, which would defeat the point of me separating the animations in the first place? Should I be separating all of the sprite animations as well? Or are only the atlases that are actually being used by the animation I'm using, being loaded?
« Last Edit: January 07, 2019, 02:39:20 am by Kirb »