You can use the Gradients textures to create much higher quality gradients in 2D Toolkit. In addition to that, 2D Toolkit also supports inline style changes - changing gradient from within one textmesh.
Add a gradient to the TutorialFont created here.
This is the gradient file used in this example.
Set up the number of gradient tiles. In this example, our gradient image has 8 tiles.
Click commit. Any TextMeshes using this font will now use gradients.
Create a TextMesh in the scene and pick the TutorialFont. You will now be able to select gradients in addition to tinting the TextMesh using colors.
Tick the *Inline Styling * tick-box in the TextMesh inspector. You can use inline style changes to pick from the first 10 gradients. For example, you can enter Hello, ^1World ^2!!! and this will style the string as shown below.
Note: The default style is the gradient which is selected in the interface.
You can do this from scripts too, making this very powerful indeed.