Im not seeing this issue in other people's projects but my tilemap collision is weird. I have checked my tiles in Photoshop a million times and I have try a bunch of different settings in Unity but Im getting like a 1 pixel space on all my tiles. This is ugly yes, but it causes an issue with my player isGounded collision so it keeps firing of my Falling animation every time it crosses the gap between two tiles. I haven't changed any Unity settings. Any ideas? Again, it is not the png.