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Support for dynamic fonts
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Topic: Support for dynamic fonts (Read 7369 times)
ktealby
Newbie
Posts: 2
Support for dynamic fonts
«
on:
February 03, 2013, 09:14:13 am »
Does the 2D Toolkit support dynamic fonts for mobile devices as became available under Unity 4?
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Support for dynamic fonts
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Reply #1 on:
February 03, 2013, 12:38:50 pm »
No it doesn't. You can use dynamic fonts from Unity4 independently to tk2d, though - there shouldn't be any issues mixing them.
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ktealby
Newbie
Posts: 2
Re: Support for dynamic fonts
«
Reply #2 on:
February 03, 2013, 06:28:04 pm »
Thanks for the quick response.
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fsadeq
2D Toolkit
Sr. Member
Posts: 353
Re: Support for dynamic fonts
«
Reply #3 on:
November 04, 2013, 01:43:04 pm »
I'm using the method you posted here:
http://unikronsoftware.com/2dtoolkit/forum/index.php?topic=2454.0
However, I'm a little confused on what the point in using the new material with 2kToolkit/GuiText shader is? I don't notice any difference except for the fact that I can't change text colors (I can if I change it on the material, but then I'd have to have a different material for each color). Is this method outdated? Is there a better way to use dynamic fonts? Thanks.
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Support for dynamic fonts
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Reply #4 on:
November 04, 2013, 05:53:30 pm »
The GUIText shader makes the shader sort correctly with other sprites and text meshes. As far as I remember the Unity default shader simply didn't sort properly.
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Support for dynamic fonts