Hi while I am exploring the tk2dcamera, I met a problem that can't get across of.
I am working with a native resolution: 960 x 640, and a cube moving across the screen(left -> right ->left) yoyoly.
the position all based on the screen size dynamically, and a override resolution of wildcard.
it's working without any issue under 960 x 640, but when I change the resolution, and hit play, the cube is moving towards outside of the screen view! I tried 1024 x 768, or Iphone5, non of them seems working correctly.
I printed out the screen size, seems the size is captured correctly, can someone tell me how to solve this? I want the cube moving correctly under any resolution.
for the sake of clearness, I attached a demo project for you to exam. looking forward your feedback.
thank you very much.
(unity4.0 project and I can't use camera anchor in the current project, however, I tried the anchor anyway, and it's still not working...
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(btw, if you change the resolution while the game is playing, it seems working but the cube been squashed, if you stop playing, change the resolution, hit play again, it's not working, in reality when player install app in different devices, it should be the same as hit a fresh play right??)