We went ahead and upgraded, and I have started experimenting with viewport clipping with a tk2dCamera, but there are a few things that I don't understand. The brief description of viewport clipping in the release notes for 1.91 say to set the Depth parameter to something greater than my primary camera. My primary camera has a Depth of -1; should I use a depth of 0, or does "greater" refer to magnitude, so -2 is more appropriate? Next, the description says to set the clear flags to "Depth only" or "Don't clear" depending on what I want. What I want is to only show the game objects that are within the bounds of the viewport rectangle. Is this "Depth only"? Do I then need to set the depth of the game objects to the depth of the tk2dCamera? I thought this might be done in the settings for a sprite collection, but I haven't been able to find a way to edit a sprite collection in 1.91. Thanks very much for your time.