I was wondering how currently 2dtoolkit manages collisions without rigidbodies. At least with my present setup, the tilemap accounts for the main character's controller collisions without a rigidbody on either.
But now I'm stuck because my main player character doesn't respond to OnCollision, and I suspect will not collide when testing with OnTrigger.
So do I need to add rigidbodies just to access collision data? A gripe of mine actually is having to add them at all, when collisions seem fine (characters with the tilemap)
Any tips or help are appreciated.