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Best collider for irregular platforms on mobile
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Topic: Best collider for irregular platforms on mobile (Read 12450 times)
Khorino
Newbie
Posts: 14
Re: Best collider for irregular platforms on mobile
«
Reply #15 on:
February 28, 2013, 08:57:25 pm »
No, no. The scale problem is already fine. The only problem I'm facing now is when I press "Commit" and the children object (sprite 2) changes its position on the X axis.
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Best collider for irregular platforms on mobile
«
Reply #16 on:
February 28, 2013, 09:50:41 pm »
Please send a simple repro case for this to support@unikronsoftware.com.
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Khorino
Newbie
Posts: 14
Re: Best collider for irregular platforms on mobile
«
Reply #17 on:
February 28, 2013, 10:44:07 pm »
Ok, I'm trying to replicate the problem on a new project and scene... and I can't! It works fine there, but on my project and scene, it doesn't! How's that possible?
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Best collider for irregular platforms on mobile
«
Reply #18 on:
March 01, 2013, 12:43:54 am »
I'm not sure whats happening. Hard to say without seeing it. Can you do a screencast or something demonstrating whats happening? Same email address again.
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Khorino
Newbie
Posts: 14
Re: Best collider for irregular platforms on mobile
«
Reply #19 on:
March 01, 2013, 01:44:05 am »
E-mail is there!
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Best collider for irregular platforms on mobile