I can't seem to find anyone else with this problem so far, so I figured I'd post about it.
My problem is I can't seem to get sprites from 2D toolkit to work properly with the character controller.
I set the sprite collection that I am using for my character to have no box collider. Then I add the character controller and a small script for moving and jumping (from the Unity Reference), which adds its own box collider.
It has a sphere shape with edges that are just on the edge of the sprite, but when I test the game, the sprite will sit a good distance above the platforms. It also collides with other box colliders when it shouldn't, i.e. it won't properly go under elevated platforms, it will hit them from below etc. and no matter how small I make the controller sphere, the collisions are still messed up.
Was wondering if anyone else ran into this problem. The character controller is very helpful, so if I can find a way to use it with 2D toolkit I would be extremely happy. There just seems to be a problem with the box collider it adds to the sprite.
Thanks for any help