Hi,
for my game, I have many background images (.png) whose dimensions are 1280x800, and these images are NOT tile-based (artworks with no repeating patterns).
So, I would like to know if I have to create a single 2DTK's SpriteCollection for each of those (big) images, or is it possible to deal with
only one SpriteCollection (coding (C#) some kind of image loading process while game is running / and if possible, is there any constraint about images' location/pathdir)?
(because if my game has 100 different screens, creating 100 sprite collections seems to be a little bit overkill, doesn't it?)
Thank you for any piece of advice