Hi,
Good piece of kit, so far. However, have ran into a couple of quirky occurrences Nothing much; maybe a couple of fingers worth if I were a Mafia boss. I'm not. I'm much worse. That's good for you, since you're beneath my contempt. Anyway.... Any help would be greatly appreciated
Sprites appear to oscillate ever so slightly while the player character sprite(and therefore camera) is in motion. It's using a simple smooth follow script. Damping is up full, height 0. Don't know if this is Unity's fault. I suspect it ma be, as planes, without any 2d toolkit scripts attached, appear to do the same thing. Anyone have any advice on this matter? Using Unity 3.5 beta.
Secondly, when rotating sprites in the editor, using the flip horizontal and flip vertical buttons, the sprite breaks. By breaks, I mean it is no longer selectable in the game environment; if you want to edit it you have to click on it in the hierarchy. Secondly, it's positioning, with respect to the snapping grid is completely messed up when the project is closed an restarted. An thirdly, after a seemingly arbitrary number of project close and restarts, the texture just jumps to the first one in the associated sprite container; on all the flipped sprites. All of that holds true if I flip it using the transform on the plane, as well. It doesn't happen to unity planes without the toolkit script, though.
Any ideas as to what is going on?
Thanks