Hey,
I've been trying to implement a method for sorting sprite based on the position of their feet. I was going to do something with layers, when the position of the sprite's feet will determine what layer/depth it's on, but playing with the layering could make collision detection problematic.
I was wondering if you guys had any solution for working out sprite sorting, in a beat-em-up sort of way. All beat-em-ups I see made in Unity with 2D graphics are all fully 3D (Legend of Dungeon, another by an admin at TIGSource), and I want to know if there's a way around going completely 3D.
Any help is greatly appreciated! Thanks in advance.