Hi,
I wonder if it's possible to use a 3D model (eg, a space ship) along with 2D ToolKit (the background / everything else).
The 3D model would still only be displayed along the 2D plane. But would allow me to add ambient lighting / rotations, etc to the model, without having to create a lot of sprite images for all rotations, etc. Note that I know that it would be possible to just create a sprite of the model in each rotation, etc. But that's not what I'd want to do right now.
I'd guess that the main issue would be playing nicely with the rest of 2D Toolkit (especially collisions). So, how nicely can 2DToolkit play with the rest of Unity3D? I'm kinda new to Unity (I dip in and out from time to time), so I apologise if this is a dumb question!
Thanks.
J