I have created a text mesh with a font exported from BMFont. It includes a few special romanian characters (such as ș)
The characters are there because when I type them in the 'text' property of the text mesh inspector, they show up on the screen.
but, if I set them programatically:
myMesh.text = "șpecial characterș";
myMesh.Commit();
my result on the screen would be: "pecial character"
suggestions?