tk2D noob here. Say I work with a tk2d camera native resolution of 768x1024. I position a 32x32 pixel tk2d sprite (center anchored) at 0,0. I then animate that sprite by moving it to position 768,1024. This is all works great on an iPad 2. Now I would like to run the same project on an android device with a resolution of 720x1280. What do I need to do so that the animation plays and looks exactly the same as in the iPad 2?
I tried implementing a camera override which has a width of 720, height of 1280, tried every 'Auto Scale' option and different 'Fit Modes' but none produced the effect I wanted. Do I need to manually scale the positions of my sprite every time I modify them?
Thanks.