Hello,
I'm using big textures and before to drop them to a SpriteCollection prefab I'm resizing them through the unity inspector. For example I set all of them to 256 Max Size.
Then I drop them to the SpriteCollection, and then I click "commit", then appears this message:
You have a texture which exceeds the atlas size. Consider putting it in a separate atlas, enabling dicing, or reducing the texture size
And I can see inside the SpriteCollection that all my textures are now bigger (W:1000) and in the Project folder also the textures had become bigger (Max Size 4096).
Why is this happening?
Thanks