So I've been playing around with TileMap prefabs the past couple nights with some confusing results.
When I make a prefab with a TileMap, delete the original object that I used to create the prefab, and then drag the newly created prefab reference into the scene to create an instance, the tilemap does not display anything there. The tiles will pop back into existence if I hit the "edit" button in the inspector, which is weird.
Now if I create a prefab from the same TileMap before I hit commit, in other words when I'm actually in Edit Mode, everything seems to be okay. When instanced while the game is running, the TileMap that I thought would be uncommitted, seems to have "committed itself" and it's ready for use.
I guess my main concern is: Am I going to run into problems down the road with this method of creating a prefab from an "uncommitted" TileMap object?
I hope that all makes sense. :\
Thanks,
Gerald