Everything was set up in the main project. I've got characters with animations, buildings and cutscenes that I want to turn into asset bundles (hd and sd). I've moved those assets into another project (everything, the collections, frames, prefabs) and I'd like to use that side project to build the asset bundles. The main game no longer needs to have any references to the assets in the editor since it can just load from the asset bundles. This is working for regular sprites but I can't get the animated sprite bundles to include all the required assets it seems. My editor script to toggle the sprite animation by looping through all the clips and changing the collection. I may need to set the collection somewhere else as well, I'm not sure.
animatedspriteobject.anim.clips.frames[j].spriteCollection = data; is how I'm changing the frames to point to the @1x or @2x collection.
for changing regular sprites with an editor script I'm using
spriteobject.SwitchCollectionAndSprite(data, 0);
Another thing is that tk2d is constantly rebuilding the index now that I've linked some of the platform collections to my sprite prefabs. So the sprite points directly at the @2x or @1x collection instead of the reference. Is there a way to prevent the constant rebuilding, right now it scans the folder, then seems to finish, then does it again, forever.