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Author Topic: Using independent shader for a sprite  (Read 3585 times)

xecut

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Using independent shader for a sprite
« on: May 02, 2013, 08:53:47 am »
Hi all, I am new to 2DToolkit and I need some help.

I've created a texture atlas, and of course, with a bunch of sprites inside.
I realised when I change the shader in one of the sprite, the entire texture atlas' shader changes as well.

So, is there a way to change one sprite's shader, but keeping it in the texture atlas?

unikronsoftware

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xecut

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Re: Using independent shader for a sprite
« Reply #2 on: May 02, 2013, 10:33:34 am »
LOL I'm blind

thank you btw!