i think i found a bug:
i had my sprite collection with custom box colliders , different size for each frame/sprite etc … it was working good, but i did a lot of changes on my collection , added new sprites, multiple new sprite sheets …
then i found that my game was not changing the shape of the box colliders, well it was , but only on specific frames, weird, i went to the collection messed here and there activate and deactivate them … nothing good happened, in fact then it was not changing any shapes during the game execution , just sticking to the first collider of the first frame (idle position)
after messing a while , i found that , if i change the custom box collider with a polygon collider it works, update shapes on all frames with different polygon colliders etc, i don't even need to click run to see if its gonna work cause i see in the inspector of my sprite that the polygon collider is created or removed when i click commit after adding it or removing it , but …! when it comes to box colliders, this creating/removing thing only happens with i change the sprite ID 16 (the idle position), it does not matter if the rest of sprites have box colliders , or not , if i delete the box collider of spriteID 16 and click commit , the 2DBoxCollider is removed on inspector, if i add it , it is added on inspector, its like the other sprites won't exist …
…I'm going nuts…
on a side: i also want to check the 2dtk version i have and i don't know where to check it