Hey guys.
I tried to give an animated sprite one of Unity's particle shaders, and selected a texture for it. When I then wanted to revert everything to normal, and give the animated sprite a unlit/transparent shader the animation disappeared and all animated sprites are rectangles instead. I would appreciate some help on how to get everything back to normal. Does shader selection for animated sprites affect all of them, and if so, how can I go back to just unlit/transparent with no texture?