I would love to hear the options for this, I'm working on a fighting game and I'd like to be able to have animated colliderS and triggers over the animated sprites, commonly known as hurt boxes, damage boxes, etc
Would it be a dumb idea if I wanted to have say 3 colliders per frame to simply duplicate the animations 2 more times and animate the set of colliders, play all 3 anims at the same time but hide the visual component of the 2 extra animations?
EDIT: Like I said on another thread, I had this solution in mind before checking how TK2D worked, seeing how the colliders are in the collection, what I said makes little sense. But you mentioned the multi-collider support is planned which is awesome!
If I may suggest, a way to identify the colliders with tags or something, I believe you'll let people make multiple box colliders for exemple cause they're faster than mesh colliders. and so I could easily imagine using many boxes for hurt boxes and many other boxes for hit boxes, etc, many boxes for many usage.
Anyway thanks for the update!