Hi there, just asking: have you been playing around with the new memory profiler? This tool makes the memory profiling usable at last! But the infos it shows me makes me wonder why are there source images in the memory of my .exe? isn't there supposed to be links to the atlases only?
Also, theres a texture I'm trying to unload but I'm not able: only one sprite uses the collection, the sprite is not referenced anywhere, there is no special script on it (it is a still image, the splash screen) it is loaded in the stub scene, which is replaced by a dummy scene (to unload the stub) when my UI takes the place, I changed the sprite collection before deletion. My tests suggest that only the starting collection and the one that is applied on the sprite upon deletion are kept in memory, any intermediate collections are effectively cleaned from memory, do you have an idea of what is happening?
Oh also, this is no support material, but as always, I'm giving you some feedback so you may (or may not) improve your user experience: I find myself using alot of textures with no alpha ( improves greatly GPU performances on some mobile devices and optimises memory), the only compression without alpha that tk2d offers is dithered and I'm no fan of dithering
I noticed the User defined checkbox right under, could be cool if this checkbox was right over instead?
Thanks for your time!