Hi there,
Playing around with some ideas using 2DTK 1.92 Final + Patch 1. I've read the 2DTK camera docs and also a number of forum posts, so I'm aware of the downsides:
- currently theres a bug in unity which draws the camera preview window incorrectly.
- the same bug means the in-scene camera bounds drawing is wrong.
In my testing, using the 2DTK camera and changing the orthographic size seems to make no difference in the preview window (as stated above) or the game window. I.e., if I setup a standard orthographic camera and change the size to 30, everything becomes huge, but when using the 2DTK camera, nothing changes. In thinking that it's all related to preview related stuff, I tried building an executable, and again, no change regardless of the orthographic size. How can I make the 2DTK camera respect the orthographic size when playing my demo?