Hello Guest

Author Topic: Would there be any issues making an in-game level editor?  (Read 4611 times)

SullyTheStrange

  • 2D Toolkit
  • Jr. Member
  • *
  • Posts: 55
    • View Profile
Would there be any issues making an in-game level editor?
« on: May 16, 2013, 08:45:17 am »
Hi all,

One of the planned features for the game I'll be porting over to Unity is a fully featured in-game level editor, which not only would players use but I would too for the game's levels themselves. I haven't actually purchased 2D Toolkit yet and I don't 100% understand all the technical things it does, so is this possible to do? Can levels be made during run-time, or will I lose out on some of the optimizations performed from the editor?

Any help would be appreciated.  :)

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9709
    • View Profile
Re: Would there be any issues making an in-game level editor?
« Reply #1 on: May 16, 2013, 09:38:29 am »
You can build stuff at runtime no problem.

2D Toolkit tools don't work at runtime though, so you'll have to roll your own stuff there. Eg. the sprite collection editor / animation editor only work in the editor - but you can build your own animations from script. You don't lose any optimisations at runtime.