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Author Topic: New sprite collection editor interface WIP  (Read 6891 times)

unikronsoftware

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New sprite collection editor interface WIP
« on: March 21, 2012, 11:55:05 am »
So, since the tilemap requires more advanced editing of large numbers of sprites, the old method became rather impractical. I've been working on a revamped editor with a better interface to help with this - I'll have a beta ready today or tomorrow, but just in the interest of getting some feedback here are some screenshots:

The first screen is when editing an empty collection.
The second shows editing one sprite.
The third, a multi selection of sprites.

I'm not too happy about how the multiselection editing works right now, but its probably a necessary evil as the data isn't as clear cut - eg. I wan't to be able to draw a polygon collider and apply it to the rest of the selection too.

As usual, any feedback is appreciated.